← Canada

KVN

#580 in the world · #50 in Canada · in the top 2% nationally. 28 official events, 94 matches won and 30 lost.

  • 1776±29Rating · margin ±29
  • 1563Average field · 431 entr.
  • 53%vs top 5% (21–19)

What they have done so far

  • Has won 5 tournaments. The biggest one had 25 players entered.
  • Made top 8 16 times in 28 tournaments: 57% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,815 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 46 points away from the top 25: Canada.

How the rating moved

Between 1,532 and 1,804, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Riftbound Vendetta - Summoner Skirmish - August - Outland Oslo Kirkegata 32 35 1540 25° 1–1 -15
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 109° 8–3–1 +33
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 492° 3–2 -9
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 270° 4–2–1 +6
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 338° 3–2 -7
04/04/26 Saturday Morning Summoner Skirmish - April V8T 2C3 17 1542 5–3 -27
30/03/26 Sunday Evening Summoner Skirmish - March V8Z 4H3 18 1561 4–1–2 -9
21/03/26 Saturday Afternoon Nexus Nights - 1v1 Victoria 13 1560 3–0–1 +13
15/03/26 march summoner skirmish Victoria 16 1543 5–0–1 +35
14/03/26 Saturday Morning Summoner Skirmish - March V8T 2C3 16 1565 10° 1–2–1 -31
07/03/26 Saturday Afternoon Summoner Skirmish - March Victoria 17 1544 4–1–2 -7
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 26° 9–3 +46
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 92° 4–2 +11
26/02/26 Wednesday Evening Nexus Nights - 1v1 V8T 2C3 20 1547 3–0 +16
19/02/26 Wednesday Evening Nexus Nights - Casual V8T 2C3 22 1530 11° 0–0–1 -9
14/02/26 Saturday Afternoon Nexus Nights - 1v1 Victoria 13 1554 3–1 +6
09/02/26 Sunday Evening Spiritforged Pre-Rift Event V8Z 4H3 34 1545 2–1–2 -18
24/01/26 Gauntlet January Summoner Skirmish V8T 2C3 14 1567 5–0–1 +43
13/12/25 Gauntlet Games December Summoner Skirmish Victoria 22 1543 4–1–2 +8
08/12/25 Sunday Evening Summoner Skirmish - December V8Z 4H3 25 1560 5–2–1 +11
04/12/25 Wednesday Evening Nexus Nights - 1v1 V8T 2C3 14 1547 3–0 +29
01/12/25 Colossal Cards 1st Summoner Skirmish V8T 1E1 29 1537 4–1–2 +36
29/11/25 Saturday Afternoon Summoner Skirmish - December Victoria 18 1553 2–2 -21
27/11/25 Wednesday Evening Casual Nexus Night V8T 2C3 20 1553 13° 0–0–1 -7
10/11/25 Sunday Evening Nexus Night V8T 1E1 15 4–0 +60
08/11/25 Gauntlet Games Riftbound Release Victoria 25 3–0–2 +51
06/11/25 Wednesday Evening Nexus Night V8T 2C3 15 0–0–4 -8
03/11/25 Riftbound Release Event Victoria 29 2–0 +40

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 6 events 66%
  • 16 to 99 16 events 58%
  • Under 16 6 events 72%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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