Larz
#33,879 in the world · #12,529 in United States · in the top 72% nationally. 14 official events, 17 matches won and 22 lost.
- 1460±54Rating · margin ±54
- 1541Average field · 15 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 6 times in 14 tournaments: 43% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,546 points.
- The toughest field they have faced averaged 1,576 points, across 15 entrants.
- They are 117 points away from the top 5,000: United States.
How the rating moved
Between 1,460 and 1,520, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/08/26 | Monday Evening Vendetta Summoner Skirmish I Bartlesville | 12 | 1554 | 9° | 1–3 | -22 |
| 12/08/26 | Wednesday Evening Nexus Nights - 1v1 Tulsa | 16 | 1540 | 8° | 1–1–1 | +5 |
| 10/08/26 | Monday Night Nexus @Dice Addiction Tulsa | 15 | 1527 | 15° | 0–2 | -26 |
| 30/03/26 | Monday Night Nexus @Dice Addiction Tulsa | 13 | 1533 | 5° | 2–1 | +7 |
| 27/03/26 | Friday Afternoon Summoner Skirmish - March Tulsa | 15 | 1513 | 5° | 3–1 | +21 |
| 24/03/26 | Tuesday Evening Nexus Nights - 1v1 Broken Arrow | 12 | 1520 | 9° | 1–2 | +4 |
| 17/03/26 | Tuesday Evening Nexus Nights - 1v1 Broken Arrow | 17 | 1548 | 11° | 1–2 | -3 |
| 16/03/26 | Monday Night Nexus @Dice Addiction Tulsa | 17 | 1496 | 9° | 1–1 | -9 |
| 15/03/26 | Sunday Morning Summoner Skirmish - March Broken Arrow | 15 | 1576 | 14° | 1–3 | -26 |
| 10/03/26 | Tuesday Evening Nexus Nights - 1v1 Broken Arrow | 14 | 1566 | 9° | 1–2 | -11 |
| 09/03/26 | Monday Night Nexus @Dice Addiction Tulsa | 17 | 1548 | 7° | 2–1 | +18 |
| 04/03/26 | Tuesday Evening Nexus Nights - 1v1 Broken Arrow | 15 | 1539 | 8° | 1–1–1 | +7 |
| 03/03/26 | Monday Night Nexus @Dice Addiction Tulsa | 17 | 1552 | 7° | 1–1–1 | -1 |
| 24/02/26 | Monday Night Nexus @Dice Addiction Tulsa | 17 | 1565 | 10° | 1–1–1 | -4 |
Form and consistency
On a 1-win streak.
- 16 to 99 6 events 41%
- Under 16 8 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- R650 NEUTRON US 1813 0–1
- Schiggy US 1690 0–1
- Owlpha US 1690 0–1
- Ronin1018 US 1671 0–1
- R66 Bubble Buddy US 1638 1–2
- NBC Nova US 1636 0–2
- Thunderstorm US 1621 0–1
- R66 FoundLuggage US 1609 1–0
- Visciouss US 1609 0–1
- R66 Error45 US 1594 0–1
- R66 FoxyGrandpa US 1580 0–1
- toodles113 US 1528 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →