Last Regret
#29,386 in the world · #2,367 in Italy · in the top 57% nationally. 14 official events, 13 matches won and 14 lost.
- 1486±62Rating · margin ±62
- 1518Average field · 10 entr.
- 50%vs top 5% (2–2)
What they have done so far
- Has won 2 tournaments. The biggest one had 8 players entered.
- Made top 8 11 times in 14 tournaments: 79% of the time.
- Their peak is 1,589 points, reached in March 2026: today they sit 103 points below it.
- The toughest field they have faced averaged 1,561 points, across 14 entrants.
- They are 100 points away from the top 1,000: Italy.
How the rating moved
Between 1,486 and 1,589, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/07/26 | Vendetta Pre-Rift Event Catania | 14 | 1515 | 11° | 1–3 | -22 |
| 13/07/26 | Sunday Afternoon Summoner Skirmish - July Catania | 10 | 1541 | 8° | 1–2 | -8 |
| 27/06/26 | ManaTrust Nexus Nights - 1v1 Catania | 15 | 1546 | 13° | 1–2 | -11 |
| 21/06/26 | Summoner Skirmish - June Catania | 14 | 1561 | 10° | 1–2–1 | -14 |
| 26/05/26 | Tuesday Afternoon Riftbound Open Play Catania | 8 | 1496 | 1° | 0–0–1 | 0 |
| 28/03/26 | Saturday Afternoon Nexus Nights - 1v1 Catania | 7 | 1512 | 7° | 0–2 | -48 |
| 21/03/26 | ManaTrust Nexus Nights - 1v1 Catania | 6 | 1495 | 1° | 3–0 | +50 |
| 21/02/26 | Saturday Afternoon Riftbound Open Play Catania | 4 | 1510 | 2° | 0–0–1 | +1 |
| 09/02/26 | Monday Afternoon Riftbound Open Play Catania | 9 | 1490 | 5° | 0–0–1 | -3 |
| 08/02/26 | ManaTrust Spiritforged Pre-Rift Event Catania | 7 | — | 6° | 1–2 | -24 |
| 26/01/26 | Monday Afternoon Riftbound Open Play Catania | 5 | — | 4° | 0–0–1 | -4 |
| 22/01/26 | Thursday Morning Riftbound Open Play Catania | 7 | — | 6° | 0–0–1 | -6 |
| 12/01/26 | Monday Afternoon Learn-to-Play Event Catania | 5 | — | 4° | 0–0–1 | -7 |
| 09/11/25 | ManaTrust Release Event Catania | 38 | — | 4° | 5–1 | +82 |
Form and consistency
On a 3-loss streak.
- 16 to 99 1 events 83%
- Under 16 13 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Unforgiven IT 1745 2–0
- Teoritta IT 1739 0–1
- Luxord IT 1705 0–1
- Teoritta IT 1647 0–1
- Kylian Mbappè IT 1629 0–1
- Giampiero96ct IT 1623 0–1
- Jherenky IT 1617 1–0
- Lushika IT 1582 1–0
- GoldGalio IT 1565 0–1
- ShotCippus IT 1554 0–1
- Apocaloise IT 1540 0–3
- TonioCT IT 1526 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →