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#20,434 in the world · #45 in Romania · in the top 37% nationally. 6 official events, 11 matches won and 9 lost.

  • 1534±78Rating · margin ±78
  • 1544Average field · 20 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,540 points, reached in August 2026: today they sit 6 points below it.
  • The toughest field they have faced averaged 1,592 points, across 12 entrants.
  • They are 69 points away from the top 25: Romania.

How the rating moved

Between 1,465 and 1,540, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Thursday Afternoon Vendetta Summoner Skirmish I Strada Viorele 26 16 1583 2–2 -6
26/08/26 Nexus Night @ TCG Arena București 21 1497 2–1 +18
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Calea Șerban Vodă 34 12 1592 2–2 +9
19/08/26 Nexus Night @ TCG Arena București 22 1503 2–1 +29
12/08/26 Nexus Night @ TCG Arena București 30 1561 2–1 +19
05/08/26 Nexus Night @ TCG Arena București 20 1525 18° 1–2 -35

Form and consistency

On a 2-win streak.

  • 16 to 99 5 events 56%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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