LoopMaKer
#25,221 in the world · #122 in Thailand · in the top 69% nationally. 4 official events, 8 matches won and 9 lost.
- 1508±84Rating · margin ±84
- 1558Average field · 19 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,541 points.
- The toughest field they have faced averaged 1,584 points, across 28 entrants.
How the rating moved
Between 1,483 and 1,508, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | GGG Riftbound: Vendetta Skirmish 555/151 Fifth Avenue รวมโชค ต.หนองจ๊อม | 16 | 1546 | 6° | 2–2 | +5 |
| 20/08/26 | Vendetta Summoner Skirmish I At Northern Realm District | 15 | 1566 | 9° | 2–2 | +13 |
| 18/08/26 | StarSister Tuesday Nexus Nights - 1v1 Amphoe Mueang Chiang Mai | 15 | 1537 | 6° | 2–2 | +7 |
| 15/08/26 | Fizzy | Riftbound Premier Play 1v1 Tambon Nong Chom | 28 | 1584 | 16° | 2–3 | -17 |
Form and consistency
On a 2-loss streak.
- 16 to 99 2 events 44%
- Under 16 2 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →