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Lord Tea

#34,757 in the world · #1,408 in United Kingdom · in the top 76% nationally. 7 official events, 7 matches won and 11 lost.

  • 1455±82Rating · margin ±82
  • 1528Average field · 23 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,539 points.
  • The toughest field they have faced averaged 1,541 points, across 16 entrants.
  • They are 58 points away from the top 1,000: United Kingdom.

How the rating moved

Between 1,455 and 1,520, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
21/12/25 Sunday Evening Summoner Skirmish - December Manchester M1 1EL 29 1534 28° 1–4 -30
13/12/25 Saturday Morning Summoner Skirmish - December Stockport SK1 1XJ 16 1541 11° 2–2 +8
03/12/25 Wednesday Evening Nexus Nights - 1v1 Stockport SK1 1XJ 24 1510 16° 1–2–2 -19
30/11/25 FB3 Sunday Morning Nexus Nights - Multiplayer M1 1EL 17 0–0–2 0
26/11/25 Wednesday Evening Nexus Nights - 1v1 Stockport SK1 1XJ 15 11° 1–2–1 -24
19/11/25 Wednesday Night Nexus Nights - 1v1 Stockport SK1 1XJ 20 2–1–1 +20
12/11/25 Wednesday Riftbound Local Play SK1 1XJ 22 10° 0–0–1 0

Form and consistency

On a 2-loss streak.

  • 16 to 99 6 events 29%
  • Under 16 1 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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