← Romania

Lucifeeeer

#21,344 in the world · #49 in Romania · in the top 41% nationally. 6 official events, 12 matches won and 13 lost.

  • 1529±76Rating · margin ±76
  • 1527Average field · 24 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their all-time peak is 1,544 points.
  • The toughest field they have faced averaged 1,546 points, across 24 entrants.
  • They are 74 points away from the top 25: Romania.

How the rating moved

Between 1,425 and 1,537, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
07/03/26 Sunday Afternoon Summoner Skirmish - March Strada Buna Vestire 55 24 1546 2–3 -8
12/02/26 Thursday Evening Riftbound Open Play Strada Buna Vestire 55 14 1534 3–1 +33
11/02/26 Spiritforged Pre-Rift Event #3 @ TCG Arena București 16 1511 3–0–1 +79
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Strada Buna Vestire 55 26 1520 18° 2–3–1 0
13/12/25 Summoner Skirmish - December @ TCG Arena București 38 1525 27° 1–4 -55
01/11/25 Riftbound Release Event @ TCG Arena București 36 20° 1–2 -20

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 39%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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