Ludo Sum
#32,406 in the world · #11,976 in United States · in the top 69% nationally. 5 official events, 5 matches won and 7 lost.
- 1469±97Rating · margin ±97
- 1527Average field · 348 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their peak is 1,528 points, reached in December 2025: today they sit 59 points below it.
- The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
- They are 108 points away from the top 5,000: United States.
How the rating moved
Between 1,469 and 1,528, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 1532° | 0–1 | -20 |
| 11/02/26 | Tuesday Evening Spiritforged Pre-Rift Event Arcadia | 15 | 1504 | 7° | 1–2–1 | -11 |
| 07/01/26 | Tuesday Evening Nexus Nights - 1v1 Simi Valley | 22 | 1505 | 13° | 1–2 | -28 |
| 03/12/25 | Tuesday Nexus Nights - 1v1 Arcadia | 19 | 1525 | 7° | 2–1–1 | +24 |
| 19/11/25 | Tuesday Evening Nexus Nights - 1v1 Arcadia | 16 | 1513 | 9° | 1–1–1 | +4 |
Form and consistency
On a 4-loss streak.
- Events with 100+ entrants 1 events 0%
- 16 to 99 3 events 40%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- fwikster US 1653 0–2
- illusionz US 1637 0–1
- Archlord C US 1629 1–0
- baileychee US 1590 0–1
- KING TDARK US 1540 0–1
- Dynamic US 1533 0–1
- kinbrono29 MX 1522 0–1
- HiC28 US 1509 0–1
- shhlong US 1482 1–0
- Just Some1Random US 1464 1–0
- Shad0wValk US 1447 0–1
- JippityJip US 1435 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →