← Brazil

Lugas

#9,593 in the world · #126 in Brazil · in the top 22% nationally. 7 official events, 17 matches won and 7 lost.

  • 1607±73Rating · margin ±73
  • 1530Average field · 16 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 2 tournaments. The biggest one had 20 players entered.
  • Made top 8 6 times in 7 tournaments: 86% of the time.
  • Their all-time peak is 1,668 points.
  • The toughest field they have faced averaged 1,539 points, across 16 entrants.
  • They are 22 points away from the top 100: Brazil.

How the rating moved

Between 1,540 and 1,646, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/03/26 Saturday Afternoon Summoner Skirmish - March Brazil 14 1532 2–1–1 -4
20/02/26 Friday Evening Spiritforged Pre-Rift Event Brazil 16 1539 12° 1–2–2 -35
14/01/26 quarta-feira Evening Nexus Nights - 1v1 Brazil 14 1534 2–1 +2
30/12/25 terça-feira Evening Nexus Nights - 1v1 Brazil 20 1514 3–0 +48
21/12/25 sábado Afternoon Summoner Skirmish - December Cariacica - ES 13 2–2 -19
13/12/25 Vila Geek Summoner Skirmish - December Vila Velha - ES 14 5–1 +75
10/12/25 Wednesday Evening Nexus Nights - 1v1 Brazil 21 2–0–2 +40

Form and consistency

On a 2-win streak.

  • 16 to 99 3 events 50%
  • Under 16 4 events 65%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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