← Australia

macck

#25,414 in the world · #1,389 in Australia · in the top 51% nationally. 9 official events, 15 matches won and 12 lost.

  • 1507±74Rating · margin ±74
  • 1553Average field · 26 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Made top 8 3 times in 9 tournaments: 33% of the time.
  • Their all-time peak is 1,637 points.
  • The toughest field they have faced averaged 1,585 points, across 23 entrants.
  • They are 39 points away from the top 1,000: Australia.

How the rating moved

Between 1,507 and 1,625, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
20/03/26 Nexus Nights - 1v1 Mandurah 16 1528 13° 1–2 -14
18/03/26 Beskar Forge Nexus Night 18/03 Victoria Park 23 1542 12° 2–1 +6
11/03/26 Beskar Forge's Wednesday Nexus Nights Victoria Park 20 1551 10° 2–1 +4
06/03/26 Nexus Nights - 1v1 Mandurah 26 1539 23° 0–3–2 -70
04/03/26 Beskar Forge's Wednesday Nexus Nights Victoria Park 23 1585 16° 1–2 -44
25/02/26 Beskar Forge's Wednesday Nexus Nights Victoria Park 24 1577 2–1 +8
18/02/26 Beskar Forge's Wednesday Nexus Nights Victoria Park 24 1561 3–0 +65
11/02/26 Beskar Forge Spiritforged Pre-Rift Event Victoria Park 24 1560 14° 1–2 -4
07/02/26 Riftbound TCG - Spiritforged Pre-Rift Event [Sealed] Sydney 50 1538 3–0 +56

Form and consistency

On a 1-loss streak.

  • 16 to 99 9 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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