← Italy

Majic Black

#29,918 in the world · #2,407 in Italy · in the top 58% nationally. 49 official events, 72 matches won and 67 lost.

  • 1483±29Rating · margin ±29
  • 1509Average field · 16 entr.
  • 22%vs top 5% (2–7)

What they have done so far

  • Has won 4 tournaments.
  • Made top 8 45 times in 49 tournaments: 92% of the time.
  • Their all-time peak is 1,588 points.
  • The toughest field they have faced averaged 1,588 points, across 13 entrants.
  • They are 103 points away from the top 1,000: Italy.

How the rating moved

Between 1,469 and 1,571, across 40 events with history.

Last 40 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Nexus Night - Constructed Milano 6 1521 2–1 +14
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Milano 10 1503 1–2 -9
29/08/26 Titan Nexus - 1vs1 Milano 5 1506 0–2 -22
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Milano 6 1528 1–2 -17
25/08/26 Nexus Night - Constructed Milano 7 1461 0–2 -25
23/08/26 Sunday Afternoon Nexus Nights - 1v1 Milano 6 1490 2–0–1 +23
21/08/26 Nexus Night *Waiting League* @ Il Labirinto BOLLATE 10 1501 2–1 +17
08/08/26 Titan Nexus - 1vs1 Milano 12 1543 2–2 -4
25/07/26 Vendetta Pre-Rift Event Milano 14 1524 12° 1–3 -33
25/07/26 Saturday Morning Vendetta Pre-Rift Event Milano 8 1498 2–1 +5
24/07/26 Vendetta Pre-Rift Event Milano 16 1476 3–0–1 +34
11/07/26 Summoner Skirmish - July Milano 14 1519 2–2 -1
04/07/26 RNC Tappa 3 Milano 13 1570 1–2 -2
04/07/26 Saturday Morning Summoner Skirmish - July Milano 6 1576 0–2 -18
27/06/26 Titan Nexus Milano 15 1535 1–2 -21
20/06/26 RNC Tappa 2 Milano 13 1588 3–0–1 +45
05/06/26 Summoner Skirmish - June Piove di Sacco 6 1581 1–2 -4
30/05/26 Ionia League by Runes League - Bologna Bologna 297 1588 126° 4–4 +23
19/05/26 Nexus Night - Constructed Milano 4 1549 1–2 -4
17/05/26 Sunday Afternoon Nexus Nights - 1v1 (Copy) (Copy) Milano 6 1466 1–1–1 -3
16/05/26 Titan Nexus Milano 10 1490 2–2 -5
12/05/26 Nexus Night - Constructed Milano 4 1532 1–2 -6
10/05/26 Sunday Afternoon Nexus Nights - 1v1 (Copy) Milano 4 1461 1–2 -20
09/05/26 Titan Nexus - 1v1 Milano 6 1444 0–2–1 -32
04/05/26 Unleashed Pre-Rift Event Milano 8 1488 1–2 -20
03/05/26 Sunday Afternoon Unleashed Pre-Rift Event Milano 8 1480 2–1 +3
21/04/26 Nexus Night - Constructed Milano 5 1–1 -6
14/04/26 Nexus Night - Constructed Milano 4 2–0–1 +16
11/04/26 sabato Morning Summoner Skirmish - April Milano 4 3–0 +33
09/04/26 Summoner Skirmish Aprile Cornaredo 5 1510 0–2 -29
07/04/26 Nexus Night - Constructed Milano 4 1–0–2 +2
04/04/26 Titan Nexus Nights - 1v1 Milano 10 1515 2–1–1 +8
28/03/26 Titan Nexus - 1v1 Milano 11 1501 2–2 -4
24/03/26 Nexus Night - Constructed Milano 5 1–1 -2
22/03/26 Sunday Afternoon Nexus Nights - 1v1 Milano 7 1453 1–1 -8
21/03/26 sabato Morning Summoner Skirmish - March Milano 6 1452 2–1 0
17/03/26 Nexus Night - Constructed Milano 4 2–1 +6
15/03/26 Sunday Afternoon Nexus Nights - 1v1 Milano 6 1439 3–0 +24
08/03/26 sabato Afternoon Summoner Skirmish - March Milano 5 1504 0–1–1 -12
07/03/26 Titan Nights - 1v1 Milano 13 1510 2–2 -7

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 2 events 44%
  • Under 16 46 events 47%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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