MikuTheGallant
#46,166 in the world · #258 in Czechia · in the top 97% nationally. 7 official events, 8 matches won and 22 lost.
- 1342±72Rating · margin ±72
- 1533Average field · 27 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their peak is 1,559 points, reached in November 2025: today they sit 217 points below it.
- The toughest field they have faced averaged 1,553 points, across 15 entrants.
- They are 20 points away from the top 250: Czechia.
How the rating moved
Between 1,336 and 1,559, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 15/03/26 | Summoner Skirmish - Xzone Brno Brno | 24 | 1539 | 19° | 1–2 | +6 |
| 13/03/26 | Xzone Brno - Nexus Nights - 1v1 Brno | 15 | 1553 | 14° | 0–3–1 | -19 |
| 12/02/26 | Spiritforged Pre-Rift Event na Hraně #1 Úvoz 466/8 | 31 | 1530 | 28° | 1–4 | -18 |
| 07/02/26 | Spiritforged Pre-Rift Event - Xzone Brno Brno | 44 | 1508 | 25° | 1–3 | -22 |
| 11/01/26 | HERO: Summoner Skirmish Česko | 22 | 1534 | 22° | 0–5 | -92 |
| 11/11/25 | HERO: Nexus Night Česko | 24 | 1532 | 21° | 1–4 | -72 |
| 02/11/25 | Riftbound Release Event - Xzone Brno Brno | 25 | — | 2° | 4–1 | +59 |
Form and consistency
On a 2-loss streak.
- 16 to 99 6 events 30%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Hao CZ 1657 0–1
- Chmelak CZ 1651 0–3
- Lavi7 CZ 1648 0–1
- Anathema CZ 1644 0–2
- Sensei Nunei CZ 1571 0–1
- Zertik CZ 1565 0–1
- Kolibrik CZ 1548 0–1
- Juri Dopted CZ 1548 1–0
- River CZ 1537 0–1
- Rice CZ 1523 1–1
- HunterSoby CZ 1514 0–1
- Count Miracul CZ 1499 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →