Minibestia
#36,086 in the world · #425 in Mexico · in the top 79% nationally. 4 official events, 3 matches won and 8 lost.
- 1447±103Rating · margin ±103
- 1553Average field · 16 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,583 points, across 14 entrants.
How the rating moved
Between 1,447 and 1,460, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 08/03/26 | Domingo M4E Región Metropolitana | 14 | 1583 | 13° | 1–3 | -13 |
| 28/12/25 | Sunday Afternoon Nexus Nights - 1v1 Santiago de Querétaro | 17 | 1517 | 5° | 1–1–2 | +10 |
| 08/12/25 | Sunday Evening Nexus Nights - 1v1 Santiago de Querétaro | 16 | 1560 | 10° | 1–2 | -10 |
| 08/11/25 | sábado Afternoon Release Event Santiago de Querétaro | 14 | — | 10° | 0–2 | -40 |
Form and consistency
On a 1-loss streak.
- 16 to 99 2 events 29%
- Under 16 2 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Dr3ik CL 1715 0–1
- HiddenTheme CL 1658 0–1
- Suis CL 1616 0–1
- TheNotic2 CL 1564 1–0
- Axo Villor MX 1549 0–1
- limitblack1399 MX 1547 0–1
- MonDrake MX 1526 0–1
- Suurviving MX 1500 0–1
- Suurviving MX 1499 1–0
- AliYusei MX 1486 0–1
- Quanxi MX 1473 1–0
- Tokai Teio MX 1437 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →