← Germany

MIO Sarahtekh

#1,650 in the world · #105 in Germany · in the top 4% nationally. 27 official events, 87 matches won and 33 lost.

  • 1723±30Rating · margin ±30
  • 1557Average field · 182 entr.
  • 53%vs top 5% (17–15)

What they have done so far

  • Has won 6 tournaments. The biggest one had 33 players entered.
  • Made top 8 20 times in 27 tournaments: 74% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their peak is 1,820 points, reached in March 2026: today they sit 97 points below it.
  • The toughest field they have faced averaged 1,617 points, across 15 entrants.
  • They are 2 points away from the top 100: Germany.

How the rating moved

Between 1,523 and 1,820, across 27 events with history.

Last 27 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Glitchless Vendetta Summoner Skirmish I Mainz 18 1587 4–1–2 +19
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 281° 4–3 -11
03/08/26 Glitchless Nexus Night - 1v1 Mainz 13 1577 2–1 -7
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 262° 6–5 +2
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 925° 2–3 -31
22/03/26 gamescom lan ARCANE BOX COMBAT - 1v1 Constructed - SO 10:15 UHR Koelnmesse Halle 2 43 1604 3–2 -13
21/03/26 gamescom lan Main Event - 1v1 Constructed - SA 10:30 UHR + SO Koelnmesse Halle 2 168 1590 52° 4–3 -33
15/03/26 Sonntag Morning Summoner Skirmish - March Dreieich 33 1567 12° 3–2 -23
09/03/26 Glitchless Nexus Night - 1v1 Mainz 17 1559 3–0 +16
08/03/26 Summoner Skirmish Klosterstr. 3 15 1617 5–0–1 +45
06/03/26 Nexus Nights Idstein 33 1528 4–0 +26
02/03/26 Glitchless Nexus Night - 1v1 Mainz 18 1540 2–0–3 -4
01/03/26 Collector Cup 3 / Nexus Nights - 1v1 Klosterstr. 3 32 1562 11° 3–2 -12
07/02/26 Glitchless Spiritforged Pre-Rift Mainz 25 1518 4–1 +15
07/02/26 Glitchless Spiritforged Pre-Rift Kaiserstraße 72 21 1527 4–1–1 +1
24/01/26 Glitchless Summoner Skirmish Kaiserstraße 72 14 1588 3–2 +1
19/01/26 Glitchless Nexus Night - 1v1 Mainz 17 1509 3–0 +21
18/01/26 Sonntag Morning Summoner Skirmish - January Dreieich 23 1559 6–2 +30
12/01/26 Glitchless Nexus Night - 1v1 Mainz 15 1563 2–1 +12
05/01/26 Glitchless Nexus Night 1v1 Mainz 18 1532 2–1–2 -22
22/12/25 Monday Evening Nexus Nights - 1v1 Kaiserstraße 72 14 1544 3–0–1 +15
20/12/25 Glitchless Summoner Skirmish Kaiserstraße 72 26 1527 5–1–2 +45
08/12/25 Glitchless Nexus Night Kaiserstraße 72 20 1516 3–0–1 +49
01/12/25 Glitchless Nexus Night Kaiserstraße 72 16 1517 2–1–1 +2
24/11/25 Glitchless Nexus Night Kaiserstraße 72 16 1522 3–0–1 +54
17/11/25 Glitchless Nexus Night - Multiplayer Kaiserstraße 72 16 1542 0–0–1 +3
08/11/25 Glitchless Riftbound Release Event Kaiserstraße 72 22 2–1–1 +23

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 4 events 53%
  • 16 to 99 18 events 65%
  • Under 16 5 events 71%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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