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Miralis

#834 in the world · #50 in Australia · in the top 2% nationally. 16 official events, 49 matches won and 12 lost.

  • 1757±51Rating · margin ±51
  • 1526Average field · 159 entr.
  • 33%vs top 5% (2–4)

What they have done so far

  • Has won 5 tournaments. The biggest one had 30 players entered.
  • Made top 8 13 times in 16 tournaments: 81% of the time.
  • Their best run is 8 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 33 points away from the top 25: Australia.

How the rating moved

Between 1,520 and 1,757, across 16 events with history.

Last 16 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 61° 8–3–1 +24
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 111° 4–1 +12
20/03/26 Saturday Morning Summoner Skirmish - March Tuggerah 14 1580 3–2–1 -10
13/03/26 Elemental Arcade Friday Evening Origins Draft Gosford 14 1524 3–0 +15
11/03/26 Mighty Cool Games - Wednesday Evening Nexus Nights 1v1 Hornsby 21 1519 3–0 +17
02/03/26 Competitive 1v1 Nexus Night - Elemental Arcade Skirmish Camp Gosford 13 1511 4–0 +25
28/02/26 Sunday Nexus Night Tuggerah 13 1508 3–0 +24
25/02/26 Elemental Arcade Midweek Nexus Night - 1v1 Gosford 17 1523 3–0 +22
18/02/26 Elemental Arcade Midweek Nexus Night - 1v1 Gosford 17 1530 3–0 +24
07/02/26 Sunday Morning Spiritforged Pre-Rift Event Tuggerah 30 1510 2–1 +5
07/02/26 Saturday Evening Spiritforged Pre-Rift Event Gosford 30 1532 3–0 +30
02/01/26 Good Games Top Ryde - Jan Summoner Skirmish Top Ryde City 29 1526 1–2–1 -31
16/12/25 Good Games Top Ryde - Riftbound Weekly Play Top Ryde City 16 1462 3–0–1 +33
30/11/25 Elemental Arcade Summoner Skirmish - December Cycle Gosford 20 1528 4–2–1 +47
22/11/25 Sunday Morning Nexus @ NJC Tuggerah 29 1480 12° 1–1–1 -2
08/11/25 Good Games Top Ryde - Riftbound - Release Event (Sealed) Blaxland Rd 23 1–0–1 +22

Form and consistency

On a 3-win streak.

  • Events with 100+ entrants 2 events 71%
  • 16 to 99 10 events 69%
  • Under 16 4 events 81%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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