MMEnsol
#29,386 in the world · #10,846 in United States · in the top 63% nationally. 7 official events, 9 matches won and 12 lost.
- 1486±83Rating · margin ±83
- 1525Average field · 20 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,528 points.
- The toughest field they have faced averaged 1,573 points, across 13 entrants.
- They are 91 points away from the top 5,000: United States.
How the rating moved
Between 1,435 and 1,513, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/03/26 | Chronos Nexus Nights - 1v1 Beaverton | 19 | 1571 | 8° | 2–1 | +26 |
| 19/03/26 | Chronos Nexus Nights - 1v1 Beaverton | 13 | 1573 | 10° | 1–2 | -9 |
| 17/03/26 | Monday Nexus Night - 1v1 Oregon City | 27 | 1495 | 8° | 2–1 | +34 |
| 11/03/26 | Tuesday Nexus Nights at Capes and Crepes! Portland | 17 | 1515 | 17° | 0–3 | -56 |
| 05/03/26 | Wednesday Nexus Night - 1v1 Vancouver | 20 | 1524 | 13° | 1–2 | 0 |
| 04/03/26 | Tuesday Nexus Nights at Capes and Crepes! Portland | 16 | 1515 | 12° | 1–2 | -22 |
| 03/03/26 | Monday Nexus Night - 1v1 Oregon City | 30 | 1479 | 5° | 2–1 | +13 |
Form and consistency
On a 2-win streak.
- 16 to 99 6 events 44%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- mode Bob US 1715 0–1
- BaoBaoaz US 1698 0–1
- GruntsGoneWild US 1666 0–1
- Grantc124 US 1662 0–1
- Happykappa US 1658 0–1
- Lazlo77 US 1651 0–1
- subversive1 US 1608 0–1
- Suga US 1605 0–1
- Metal Gamer US 1601 0–1
- the powerbottom US 1545 0–1
- JapanTravelTips US 1514 1–0
- Jolt US 1509 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →