← Netherlands

MongKong

#22,063 in the world · #212 in Netherlands · in the top 46% nationally. 8 official events, 12 matches won and 15 lost.

  • 1525±65Rating · margin ±65
  • 1563Average field · 571 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 8 tournaments: 13% of the time.
  • The toughest field they have faced averaged 1,607 points, across 1,525 entrants.
  • They are 71 points away from the top 100: Netherlands.

How the rating moved

Between 1,439 and 1,525, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
06/08/26 Thursday Nexus Night 3074 JE 16 1508 2–1 +13
14/06/26 Regional Rebound - RQ Utrecht Sunday 11am Jaarbeursplein 6 1,006 1579 525° 2–3–1 -5
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 1296° 2–2–1 +17
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 542° 3–2 +61
02/04/26 1st week of April Thursday NN 3074 JE 14 1509 11° 1–2 -15
26/03/26 4th week of March Thursday Nexus Nights - 1v1 3074 JE 20 1534 11° 1–2 -10
13/03/26 Riftbound Nexus Nights - 1v1 2711HZ 17 1574 14° 0–2 -33
12/02/26 2nd Week Feb Thursday Nexus Nights - 1v1 3074 JE 18 1589 12° 1–1–1 -3

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 44%
  • 16 to 99 4 events 36%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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