← United States

morphing jar

#1,897 in the world · #657 in United States · in the top 4% nationally. 31 official events, 82 matches won and 31 lost.

  • 1715±32Rating · margin ±32
  • 1543Average field · 163 entr.
  • 36%vs top 5% (4–7)

What they have done so far

  • Has won 8 tournaments. The biggest one had 19 players entered.
  • Made top 8 27 times in 31 tournaments: 87% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,728 points.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 14 points away from the top 500: United States.

How the rating moved

Between 1,580 and 1,716, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Thursday Evening Nexus Nights - 1v1 Windham 17 1579 3–0 +26
20/08/26 Thursday Evening Nexus Nights - 1v1 Windham 21 1569 2–1 0
15/08/26 Saturday Afternoon Riftbound Manchester 13 1535 2–1 -2
11/08/26 Tuesday Evening Nexus Nights (Concord) Concord 14 1530 2–1 -2
08/08/26 Saturday Afternoon Riftbound Manchester 14 1532 3–1 +5
06/08/26 Thursday Evening Nexus Nights - 1v1 Windham 21 1558 2–1 -11
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 670° 0–1 -17
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 219° 7–5 +4
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 327° 3–2 +2
04/04/26 Saturday Evening Summoner Skirmish - April Laconia 14 1589 5–0–1 +47
02/04/26 Thursday Evening Nexus Nights - 1v1 Windham 16 1569 3–0 +31
21/03/26 Saturday Afternoon Summoner Skirmish - March Concord 12 1531 2–2–1 -17
14/03/26 Summoner Skirmish - Spiritforged Manchester 17 1522 2–2–1 -21
13/03/26 Constructed - March 13, 2026 Manchester 15 1564 3–0 +24
08/03/26 Gorilla Games March Summoner Skirmish Raymond 13 1531 1–3 -44
06/03/26 Constructed - March 06, 2026 Manchester 17 1526 2–1 -5
27/02/26 Constructed - February 27, 2026 Manchester 15 1545 2–1–1 -7
24/02/26 Tuesday Night Nexus Nights - 1v1 Concord 15 1502 3–0 +17
19/02/26 Thursday Evening Nexus Nights - 1v1 Windham 13 1565 2–1 -3
17/02/26 Tuesday Night Nexus Nights - 1v1 Concord 13 1520 2–1 -9
13/02/26 Constructed - February 13, 2026 Manchester 19 1525 4–0 +27
12/02/26 Thursday Evening Spiritforged Pre-Rift Event Windham 16 1533 3–0 +24
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Concord 21 1500 3–0–1 +25
06/02/26 Friday Evening Spiritforged Pre-Rift Event Manchester 31 1521 2–1–1 -5
10/01/26 Summoner Skirmish - Origins Manchester 17 1511 3–1–2 +4
06/12/25 Summoner Skirmish - Origins Manchester 15 1528 2–1–2 -8
05/12/25 Riftbound Weekly Play Manchester 14 1516 3–0–1 +37
05/12/25 Thursday Evening Summoner Skirmish - December Windham 15 1544 2–2 -26
23/11/25 Gorilla Games Riftbound Nexus League Raymond 16 3–1 +28
18/11/25 Tuesday Evening Nexus Night Concord 13 2–1 +11
11/11/25 Tuesday Evening Nexus Night Concord 14 4–0 +80

Form and consistency

On a 4-win streak.

  • Events with 100+ entrants 3 events 56%
  • 16 to 99 12 events 71%
  • Under 16 16 events 66%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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