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Musse

#3,012 in the world · #7 in Slovenia · in the top 8% nationally. 7 official events, 19 matches won and 7 lost.

  • 1688±69Rating · margin ±69
  • 1538Average field · 20 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 2 tournaments. The biggest one had 20 players entered.
  • Made top 8 6 times in 7 tournaments: 86% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,595 points, across 20 entrants.
  • They are 15 points away from the top 3: Slovenia.

How the rating moved

Between 1,501 and 1,688, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
23/06/26 Tuesday Nexus Night - 1v1 Glonarjeva ulica 4 20 1521 4–0–1 +32
07/05/26 Unleashed Pre-Rift Event 1 Glonarjeva ulica 4 16 1551 2–1 +4
25/04/26 Saturday Nexus Nights - 1v1 Glonarjeva ulica 4 16 1516 3–1 +32
23/04/26 Thursday Nexus Nights - 1v1 Glonarjeva ulica 4 16 1525 4–0 +77
18/04/26 Saturday Nexus Night - 1v1 Glonarjeva ulica 4 13 1535 3–1 +42
07/02/26 Saturday Morning Spiritforged Pre-Rift Event Jurčkova Cesta 223 39 1522 34° 0–2–1 -44
04/12/25 Summoner Skirmish - December Glonarjeva ulica 4 20 1595 3–2–1 +45

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 64%
  • Under 16 1 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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