MynxNightshade
#22,809 in the world · #1,682 in Canada · in the top 49% nationally. 6 official events, 9 matches won and 6 lost.
- 1521±89Rating · margin ±89
- 1514Average field · 22 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Has won 2 tournaments. The biggest one had 47 players entered.
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,587 points.
- The toughest field they have faced averaged 1,546 points, across 20 entrants.
- They are 56 points away from the top 1,000: Canada.
How the rating moved
Between 1,521 and 1,575, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/03/26 | Nexus Nights Mondays R3L 2A9 | 16 | 1502 | 13° | 1–2 | -34 |
| 14/03/26 | Gameknight's Saturday Summoner Skirmish - March 14th Winnipeg | 20 | 1546 | 10° | 2–2–1 | -7 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event R3L 2A9 | 47 | 1478 | 1° | 0–0–2 | -10 |
| 30/12/25 | Dec 29th - Nexus Nights (Origins) R3L 2A9 | 16 | 1538 | 12° | 1–1 | -3 |
| 20/12/25 | Fusion Gaming Nexus Nights - 1v1 R3T 2C5 | 16 | 1496 | 1° | 3–0 | +49 |
| 06/12/25 | Fusion Gaming Nexus Nights - 1v1 R3T 2C5 | 15 | 1526 | 3° | 2–1 | +26 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 47%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Bogles CA 1820 0–1
- iSlasheR CA 1770 0–1
- MattyX CA 1644 0–1
- DragonWarrior42 CA 1643 1–0
- Lockser CA 1559 0–1
- 1ostinparadise CA 1552 1–0
- Coke Zero CA 1546 0–1
- Jonny Esports CA 1545 1–0
- Duskera CA 1500 0–1
- MatCam CA 1491 1–0
- caityperogi CA 1478 0–1
- Pipe Wrench CA 1467 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →