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NanoT3ch

#26,380 in the world · #9,698 in United States · in the top 56% nationally. 7 official events, 11 matches won and 14 lost.

  • 1502±80Rating · margin ±80
  • 1552Average field · 17 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their peak is 1,556 points, reached in December 2025: today they sit 54 points below it.
  • The toughest field they have faced averaged 1,597 points, across 14 entrants.
  • They are 75 points away from the top 5,000: United States.

How the rating moved

Between 1,442 and 1,556, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
03/01/26 Summoner Skirmish at Tournament City Games - January Frederick 14 1597 1–2 +2
28/12/25 Sunday Evening Nexus Nights - 1v1 Damascus 13 1578 2–1–1 +33
27/12/25 Saturday Riftbound Nexus Nights - 1v1 Herndon 14 1526 14° 0–2 -47
26/12/25 Nexus Night at Tournament City Games Frederick 15 1535 11° 0–2 -42
19/12/25 Nexus Night at Tournament City Games Frederick 18 1532 4–1 +80
29/11/25 Summoner Skirmish at Tournament City Games - December Frederick 25 1544 12° 3–2 +34
07/11/25 Nexus Night at Tournament City Games Frederick 23 20° 1–4 -58

Form and consistency

On a 1-loss streak.

  • 16 to 99 3 events 53%
  • Under 16 4 events 27%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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