Nathan
#24,655 in the world · #1,353 in Australia · in the top 50% nationally. 6 official events, 9 matches won and 10 lost.
- 1511±80Rating · margin ±80
- 1529Average field · 20 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 16 players entered.
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their peak is 1,542 points, reached in August 2026: today they sit 31 points below it.
- The toughest field they have faced averaged 1,638 points, across 14 entrants.
- They are 35 points away from the top 1,000: Australia.
How the rating moved
Between 1,456 and 1,542, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/08/26 | TCC Nexus Nights - 1v1 BO1 Mortdale | 22 | 1487 | 6° | 2–1 | +18 |
| 20/08/26 | Vendetta Summoner Skirmish I Kogarah | 14 | 1638 | 14° | 0–3 | -36 |
| 19/08/26 | TCC Nexus Nights - 1v1 BO1 Mortdale | 21 | 1462 | 12° | 2–2 | -13 |
| 05/08/26 | TCC Nexus Nights - 1v1 BO1 Mortdale | 16 | — | 1° | 4–0 | +86 |
| 03/08/26 | Riftbound Nexus Nights Ashfield | 28 | 1596 | 19° | 1–2 | -1 |
| 01/04/26 | TCC Nexus Nights - BO1 Mortdale | 17 | 1461 | 12° | 0–2 | -43 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 56%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Takamachi Nanoha AU 1747 0–1
- William AU 1681 0–1
- sillything AU 1629 0–1
- Moving Object 1 AU 1610 1–0
- Coolove77 AU 1610 0–1
- profti AU 1606 1–0
- ff styleless AU 1592 0–1
- Dogbreath AU 1529 1–0
- Cass AU 1524 0–1
- iEATchicken72 AU 1507 1–0
- c0mplex AU 1505 0–1
- Jonnychops AU 1496 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →