Natsu Kun
#26,206 in the world · #247 in Netherlands · in the top 54% nationally. 5 official events, 7 matches won and 8 lost.
- 1503±86Rating · margin ±86
- 1513Average field · 222 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,537 points.
- The toughest field they have faced averaged 1,546 points, across 1,028 entrants.
- They are 93 points away from the top 100: Netherlands.
How the rating moved
Between 1,453 and 1,521, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 12/06/26 | Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 | 1,028 | 1546 | 145° | 3–1 | +50 |
| 03/04/26 | vrijdag Evening Summoner Skirmish - April Eglantier 141 7329 DD APELDOORN NETHERLANDS | 16 | 1528 | 10° | 1–2 | -4 |
| 13/03/26 | vrijdag Evening Summoner Skirmish - March Eglantier 141 7329 DD APELDOORN NETHERLANDS | 18 | 1535 | 18° | 0–3 | -58 |
| 24/02/26 | Tuesday Evening Nexus Nights - 1v1 Eglantier 141 7329 DD APELDOORN NETHERLANDS | 18 | 1481 | 9° | 1–1–2 | -6 |
| 06/02/26 | vrijdag Evening Spiritforged Pre-Rift Event Eglantier 141 7329 DD APELDOORN NETHERLANDS | 28 | 1475 | 9° | 2–1–1 | +21 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 1 events 75%
- 16 to 99 4 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- mchl12 NL 1778 0–1
- XED TySteasy DE 1600 1–0
- plo0plo2000 NL 1588 0–1
- Rebellion NL 1584 1–3
- make Teemo great RO 1579 0–1
- Eenzame Eekhoorn NL 1568 0–1
- StardustCrusadeR NL 1562 0–1
- Larwin DE 1476 1–0
- IDG Ruined Isle NL 1464 1–1
- Limeberry Dango DE 1442 1–0
- RennieM NL 1441 1–1
- KroketNL NL 1437 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →