nicL
#21,344 in the world · #1,167 in Australia · in the top 43% nationally. 6 official events, 7 matches won and 8 lost.
- 1529±83Rating · margin ±83
- 1514Average field · 24 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,545 points.
- The toughest field they have faced averaged 1,544 points, across 31 entrants.
- They are 17 points away from the top 1,000: Australia.
How the rating moved
Between 1,431 and 1,529, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Evening Vendetta Summoner Skirmish I shop 5/459 Church St | 31 | 1544 | 2° | 3–1–1 | +60 |
| 21/08/26 | Friday Evening Nexus Nights - 1v1 219 Church St | 24 | 1508 | 9° | 2–1 | +24 |
| 14/08/26 | Friday Evening Nexus Nights - 1v1 219 Church St | 37 | 1503 | 18° | 1–1–1 | +14 |
| 06/08/26 | Thursday Night Nexus Night 1v1 Parramatta | 22 | 1543 | 18° | 0–2 | -32 |
| 01/08/26 | Saturday Morning Nexus Nights - 1v1 Macquarie Park | 16 | 1538 | 14° | 0–2 | -31 |
| 26/03/26 | Thursday Evening Nexus Nights - 1v1 Springwood | 12 | 1445 | 5° | 1–1–1 | -6 |
Form and consistency
On a 2-loss streak.
- 16 to 99 5 events 40%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ruumble AU 1642 1–0
- xJAIFZ AU 1616 0–1
- spongebob AU 1615 0–2
- Pepsi Maxxing AU 1604 1–0
- Kronk AU 1603 0–2
- FunnyValentine AU 1578 0–1
- VigilanteDuck AU 1561 0–1
- isme AU 1542 0–1
- Pocholo AU 1541 0–1
- BlindSyde AU 1481 1–0
- 奇跡の世代 AU 1468 1–0
- SpooderSilk AU 1456 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →