← Peru

OdioLaAceituna

#9,822 in the world · #17 in Peru · in the top 24% nationally. 6 official events, 14 matches won and 8 lost.

  • 1605±71Rating · margin ±71
  • 1499Average field · 16 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,616 points.
  • The toughest field they have faced averaged 1,556 points, across 16 entrants.
  • They are 32 points away from the top 10: Peru.

How the rating moved

Between 1,454 and 1,605, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Night Vendetta Summoner Skirmish I Lima 16 1556 2–1–1 +4
27/08/26 Nexus Nights - 26/08 Aludi LIMA 16 1475 4–0 +75
22/08/26 Vendetta Summoner Skirmish I - Agosto ALUDI LIMA 14 1509 2–1–1 +20
20/08/26 Nexus Nights - 19/08 Aludi LIMA 16 1493 2–2 +5
13/08/26 Nexus Nights - 12/08 Aludi LIMA 16 1474 3–1 +47
06/08/26 Nexus Nights - 05/08 Aludi LIMA 16 1484 13° 1–3 -46

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 60%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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