ohesnap
#35,925 in the world · #13,302 in United States · in the top 77% nationally. 6 official events, 7 matches won and 10 lost.
- 1448±90Rating · margin ±90
- 1539Average field · 25 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,534 points.
- The toughest field they have faced averaged 1,572 points, across 18 entrants.
- They are 129 points away from the top 5,000: United States.
How the rating moved
Between 1,448 and 1,533, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 06/03/26 | 3/6 Gamer's Choice Nexus Night Long Island City | 18 | 1572 | 15° | 0–1–1 | -13 |
| 02/03/26 | Solacido Cards and Collectibles Constructed March 02, 2026 Long Island City | 21 | 1548 | 17° | 0–2 | -30 |
| 16/02/26 | Solacido Cards and Collectibles Constructed February 16, 2026 Long Island City | 18 | 1532 | 8° | 2–1 | +12 |
| 06/02/26 | Spiritforged Pre-Rift 2/6 Long Island City | 23 | 1519 | 8° | 0–2 | -54 |
| 07/12/25 | 12/7 Summoner Skirmish December Long Island City | 38 | 1554 | 10° | 3–2 | +26 |
| 23/11/25 | FREE Entry Sunday 3PM Locals Long Island City | 33 | 1508 | 5° | 2–2 | +7 |
Form and consistency
On a 4-loss streak.
- 16 to 99 6 events 39%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- asiptofu US 1964 0–1
- rRat69ly US 1778 0–1
- DanNoble US 1772 1–0
- soLAGGYtoday US 1742 0–1
- jef US 1729 0–1
- ASH sonkin US 1689 0–1
- TOMBScharon US 1661 0–1
- DBZ GOKU US 1613 0–1
- Im Kevin US 1545 0–1
- JupiterMonky US 1531 1–0
- MorningMess US 1440 0–1
- JupiterMonky US 1429 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →