← Czechia

Ondrej

#1,673 in the world · #16 in Czechia · in the top 6% nationally. 5 official events, 18 matches won and 9 lost.

  • 1722±64Rating · margin ±64
  • 1575Average field · 911 entr.
  • 54%vs top 5% (7–6)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,745 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 23 points away from the top 10: Czechia.

How the rating moved

Between 1,515 and 1,722, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Najáda – Vendetta Summoner Skirmish August Hlavní město Praha 26 1582 3–1–2 +7
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 180° 9–4 +135
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 991° 3–2 +38
12/08/26 Wednesday Evening Nexus Nights - 1v1 Prague 43 1503 2–1 +27
05/08/26 Wednesday Evening Nexus Nights - 1v1 Prague 41 1542 19° 1–1–1 +15

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 2 events 67%
  • 16 to 99 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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