OrionPax
#20,811 in the world · #1,139 in Australia · in the top 42% nationally. 3 official events, 5 matches won and 5 lost.
- 1532±105Rating · margin ±105
- 1541Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 3 tournaments: 67% of the time.
- The toughest field they have faced averaged 1,562 points, across 19 entrants.
How the rating moved
Between 1,490 and 1,532, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Evening Vendetta Summoner Skirmish I 35 Yarra St | 18 | 1551 | 8° | 3–2 | +42 |
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I Geelong | 19 | 1562 | 12° | 2–2 | -4 |
| 02/08/26 | Guf Geelong Sunday Nexus Locals Geelong | 13 | 1510 | 5° | 0–1–1 | -6 |
Form and consistency
On a 1-win streak.
- 16 to 99 2 events 56%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DoubleRainbowZ AU 1760 0–1
- Wongza AU 1675 1–1
- FracturedMist AU 1549 0–1
- kamisensei AU 1543 0–1
- deadfox081 AU 1504 1–0
- LordOfAtlantis AU 1503 0–1
- YummyBooger476 AU 1456 1–0
- oldcrispixking AU 1441 1–1
- Birchy AU 1441 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →