oldcrispixking
#37,012 in the world · #2,086 in Australia · in the top 77% nationally. 6 official events, 7 matches won and 13 lost.
- 1441±73Rating · margin ±73
- 1535Average field · 248 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,519 points.
- The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
- They are 105 points away from the top 1,000: Australia.
How the rating moved
Between 1,401 and 1,498, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Friday Evening Vendetta Summoner Skirmish I 35 Yarra St | 18 | 1551 | 9° | 3–2 | +40 |
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I Geelong | 19 | 1562 | 16° | 1–3 | -16 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 1216° | 0–2–1 | -33 |
| 06/03/26 | Friday Evening Nexus Nights - 1v1 35 Yarra St | 15 | 1531 | 3° | 1–1 | +16 |
| 06/02/26 | Friday Spiritforged Pre-Rift Event 35 Yarra St | 14 | 1501 | 14° | 0–3–1 | -64 |
| 28/11/25 | Friday Evening Nexus Night 35 Yarra St | 18 | 1498 | 9° | 2–2–1 | -2 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 0%
- 16 to 99 3 events 43%
- Under 16 2 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DoubleRainbowZ AU 1760 0–1
- Big Timmy SG 1716 1–0
- IUSHINO VN 1668 1–0
- Meluseek AU 1650 0–1
- RyannnnN SG 1624 1–0
- 7 foot 2 Rower AU 1620 0–1
- VS Exclamatus MY 1571 0–1
- xXkenXD SG 1566 1–0
- Stonesy42 AU 1561 0–1
- FracturedMist AU 1549 1–0
- Froskie SG 1548 1–0
- kamisensei AU 1543 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →