← United States

Panzmanz

#29,386 in the world · #10,846 in United States · in the top 63% nationally. 9 official events, 11 matches won and 15 lost.

  • 1486±67Rating · margin ±67
  • 1539Average field · 30 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 3 times in 9 tournaments: 33% of the time.
  • Their all-time peak is 1,530 points.
  • The toughest field they have faced averaged 1,580 points, across 17 entrants.
  • They are 91 points away from the top 5,000: United States.

How the rating moved

Between 1,471 and 1,512, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Richmond 17 1580 1–2 -10
06/08/26 OEJ's 1v1 Nexus Night Richmond 17 1547 10° 1–2 -8
03/08/26 Monday Evening Nexus Nights - 1v1 Midlothian 27 1544 2–1 +33
04/04/26 Saturday Afternoon Nexus Nights - 1v1 S CHESTERFLD 19 1517 13° 1–2 -11
28/03/26 PAX East- Sealed Event 6 Boston 63 1529 35° 0–2–1 -30
23/02/26 Battlegrounds Nexus Night Midlothian 30 1542 21° 1–2 +1
16/02/26 Battlegrounds Nexus Night Midlothian 27 1539 10° 2–1 +15
07/02/26 Spiritforged Pre-Rift Event Midlothian 43 1521 25° 1–2 -15
29/12/25 Battlegrounds Nexus Night Midlothian 25 1536 2–1 +11

Form and consistency

On a 1-win streak.

  • 16 to 99 9 events 41%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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