← Italy

Petrolloz

#38,498 in the world · #3,145 in Italy · in the top 76% nationally. 7 official events, 10 matches won and 17 lost.

  • 1431±67Rating · margin ±67
  • 1525Average field · 56 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,512 points.
  • The toughest field they have faced averaged 1,588 points, across 297 entrants.
  • They are 46 points away from the top 2,500: Italy.

How the rating moved

Between 1,400 and 1,472, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Trento 12 1522 10° 1–2 +5
18/08/26 Tuesday Evening Nexus Nights - 1v1 Trento 15 1511 2–1 +17
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Trento 20 1495 12° 2–2 +9
30/06/26 Tuesday Evening Nexus Nights - 1v1 Trento 16 1519 16° 0–3 -55
16/06/26 Tuesday Morning Nexus Nights - 1v1 Trento 14 1525 11° 1–2 -17
09/06/26 Tuesday Morning Nexus Nights - 1v1 Trento 15 1517 2–1 +36
30/05/26 Ionia League by Runes League - Bologna Bologna 297 1588 220° 2–6 -64

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 2 events 29%
  • Under 16 4 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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