Phantom S Maker
#13,791 in the world · #5,078 in United States · in the top 30% nationally. 23 official events, 52 matches won and 32 lost.
- 1575±37Rating · margin ±37
- 1550Average field · 159 entr.
- 25%vs top 5% (4–12)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 15 times in 23 tournaments: 65% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,669 points.
- The toughest field they have faced averaged 1,592 points, across 418 entrants.
- They are 2 points away from the top 5,000: United States.
How the rating moved
Between 1,575 and 1,664, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 18/08/26 | Ender's Games Reopening: Sealed Nexus Night! Clovis | 12 | 1558 | 11° | 0–3 | -45 |
| 15/08/26 | Friday Night Nexus 1v1 Fresno | 13 | 1558 | 8° | 1–2 | -17 |
| 31/03/26 | Monday Nexus Night! Clovis | 25 | 1531 | 3° | 2–0–1 | +13 |
| 20/03/26 | Friday Early Morning Nexus Nights - 1v1 Clovis | 13 | 1568 | 10° | 1–2–1 | -24 |
| 15/03/26 | Ender's Games March Summoner's Skirmish! Clovis | 12 | 1585 | 3° | 3–2–2 | +19 |
| 03/03/26 | Monday Nexus Nights - 1v1 Clovis | 16 | 1524 | 2° | 3–0 | +26 |
| 01/03/26 | Regional Rebound - RQ Las Vegas Las Vegas | 418 | 1592 | 363° | 0–3 | -37 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 1101° | 2–3 | -24 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 495° | 2–1 | +7 |
| 21/02/26 | 1K Cash Tournament Fresno | 32 | 1583 | 15° | 3–2 | +8 |
| 11/02/26 | Tuesday Evening Spiritforge Pre-Release fresno | 30 | 1522 | 4° | 2–0 | +13 |
| 10/02/26 | Monday Spiritforged Pre-Rift! Clovis | 24 | 1546 | 5° | 4–1–1 | +13 |
| 08/02/26 | Sunday Spiritforged Pre-Rift! Clovis | 24 | 1542 | 4° | 3–1–2 | +14 |
| 08/02/26 | CCC Riftbound Spiritforged Pre-Rift Event #2 Clovis | 31 | 1542 | 28° | 0–2 | -26 |
| 07/02/26 | CCC Riftbound Spiritforged Pre-Rift Event Clovis | 32 | 1529 | 5° | 2–1–1 | -5 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Fresno | 47 | 1514 | 21° | 2–1–1 | -6 |
| 06/02/26 | Midnight Spiritforged Pre-Rift Event Fresno | 53 | 1538 | 8° | 4–2–1 | -9 |
| 27/01/26 | Monday Nexus Night! Clovis | 14 | 1540 | 4° | 2–1 | +6 |
| 11/01/26 | Sunday Afternoon Summoner Skirmish - January fresno | 14 | 1533 | 3° | 2–1–1 | -2 |
| 14/12/25 | Sunday Afternoon Summoner Skirmish - December fresno | 16 | 1571 | 2° | 4–2 | +24 |
| 23/11/25 | Sunday Afternoon Nexus Nights - 1v1 fresno | 15 | 1524 | 4° | 3–1 | +15 |
| 16/11/25 | Sunday Afternoon Nexus Nights - 1v1 fresno | 14 | 1552 | 3° | 3–1 | +36 |
| 12/11/25 | Tuesday Evening Nexus Nights - 1v1 fresno | 14 | — | 1° | 4–0 | +76 |
Form and consistency
On a 5-loss streak.
- Events with 100+ entrants 3 events 36%
- 16 to 99 11 events 60%
- Under 16 9 events 53%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →