← Australia

potty1

#17,220 in the world · #921 in Australia · in the top 34% nationally. 5 official events, 9 matches won and 10 lost.

  • 1553±73Rating · margin ±73
  • 1548Average field · 294 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • The toughest field they have faced averaged 1,595 points, across 18 entrants.
  • They are 60 points away from the top 500: Australia.

How the rating moved

Between 1,444 and 1,553, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Riftbound TCG - August Summoner Skirmish [Constructed] Sydney 18 1595 3–1–1 +54
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Tuggerah 20 1569 3–2–1 +55
17/08/26 Competitive 1v1 Nexus Night - Elemental Arcade Skirmish Camp Gosford 13 1514 11° 0–1–2 -14
10/08/26 Competitive 1v1 Nexus Night - Elemental Arcade Skirmish Camp Gosford 16 1496 13° 1–2 -15
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 872° 2–4 -27

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 1 events 33%
  • 16 to 99 3 events 50%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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