Pro3
#28,632 in the world · #10,574 in United States · in the top 61% nationally. 10 official events, 13 matches won and 18 lost.
- 1490±61Rating · margin ±61
- 1543Average field · 18 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Made top 8 5 times in 10 tournaments: 50% of the time.
- Their all-time peak is 1,539 points.
- The toughest field they have faced averaged 1,603 points, across 13 entrants.
- They are 87 points away from the top 5,000: United States.
How the rating moved
Between 1,479 and 1,526, across 10 events with history.
Last 10 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 05/08/26 | Wednesday Evening Nexus Night - 1v1 Sicklerville | 25 | 1502 | 21° | 1–2 | -14 |
| 29/03/26 | Sunday Afternoon Nexus Nights - 1v1 Glassboro | 12 | 1481 | 7° | 1–2 | -7 |
| 07/03/26 | Saturday Evening Summoner Skirmish - March Glassboro | 22 | 1514 | 8° | 3–3 | +8 |
| 17/02/26 | Riftbound - Nexus Night Cherry Hill Township | 25 | 1577 | 15° | 1–2 | -6 |
| 16/02/26 | Riftbound - Nexus Night Cherry Hill Township | 13 | 1603 | 12° | 0–1–1 | -15 |
| 20/01/26 | Riftbound - Nexus Night Cherry Hill Township | 16 | 1571 | 8° | 1–1–1 | +14 |
| 19/01/26 | Riftbound - Nexus Night Cherry Hill Township | 15 | 1547 | 9° | 1–2 | -16 |
| 12/01/26 | Riftbound - Nexus Night Cherry Hill Township | 15 | 1529 | 2° | 2–0–1 | +47 |
| 10/01/26 | Summoner Skirmish - January Cherry Hill Township | 20 | 1536 | 8° | 2–3–1 | -8 |
| 30/12/25 | Riftbound - Nexus Night Cherry Hill Township | 13 | 1567 | 11° | 1–2 | -13 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 38%
- Under 16 5 events 36%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →