qin2500
#17,847 in the world · #1,292 in Canada · in the top 38% nationally. 14 official events, 29 matches won and 24 lost.
- 1549±57Rating · margin ±57
- 1539Average field · 23 entr.
- 10%vs top 5% (1–9)
What they have done so far
- Made top 8 5 times in 14 tournaments: 36% of the time.
- Their all-time peak is 1,572 points.
- The toughest field they have faced averaged 1,591 points, across 20 entrants.
- They are 28 points away from the top 1,000: Canada.
How the rating moved
Between 1,509 and 1,569, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/04/26 | Manta Trading - Nexus Night (April 4) L3R 8B4 | 20 | 1591 | 12° | 2–2 | -1 |
| 28/03/26 | Summoner Skirmish March @ Three Kingdoms Games L3P 1Y1 | 14 | 1577 | 8° | 2–2 | 0 |
| 21/03/26 | Saturday Morning Summoner Skirmish - March M4J 1M9 | 30 | 1542 | 15° | 2–2–1 | -5 |
| 18/03/26 | Nexus Nights - 1v1 @ Three Kingdoms L3P 1Y1 | 25 | 1485 | 12° | 2–1 | +4 |
| 14/03/26 | Manta Trading - Nexus Night (March 14 - 2:15PM) L3R 8B4 | 21 | 1517 | 13° | 1–2 | -18 |
| 11/03/26 | Nexus Nights - 1v1 @ Three Kingdoms Games L3P 1Y1 | 25 | 1519 | 2° | 3–0 | +33 |
| 08/02/26 | Kadoone Sunday Spiritforged Pre-Rift Event Markham | 25 | 1513 | 9° | 2–1 | +4 |
| 24/01/26 | Summoner Skirmish - January M4J 1M9 | 15 | 1580 | 13° | 1–3 | -24 |
| 27/12/25 | Manta Trading - Nexus Night (Dec 27) L3R 8B4 | 20 | 1557 | 5° | 3–2 | +28 |
| 06/12/25 | Manta Trading - Nexus Night (Dec 6) L3R 8B4 | 13 | 1544 | 4° | 2–1–1 | +19 |
| 26/11/25 | Nexus Nights @ 3KG L3P 1Y1 | 25 | 1508 | 14° | 2–2–1 | -8 |
| 22/11/25 | Manta Trading - Nexus Night (Nov 22) L3R 8B4 | 23 | 1543 | 18° | 2–3 | -27 |
| 15/11/25 | Manta Trading - Nexus Night (Nov 15) L3R 8B4 | 36 | 1530 | 17° | 2–2–1 | -3 |
| 08/11/25 | Manta Trading - Riftbound: Origins Sealed Deck Release Event (Nov 8) L3R 8B4 | 27 | 1537 | 6° | 3–1–1 | +47 |
Form and consistency
On a 2-win streak.
- 16 to 99 11 events 52%
- Under 16 3 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- guubums CA 1860 0–1
- Morppadorp CA 1822 1–1
- Ray956 CA 1775 0–1
- ToYPiTz CA 1771 0–1
- Ddragon999 CA 1743 0–2
- Raccoon CA 1741 0–1
- babaknaeimi CA 1705 0–2
- RiftKrit CA 1697 0–1
- Shinoa CA 1695 0–1
- MoonManJimmy CA 1685 0–1
- Legit B Person CA 1676 1–0
- Designator CA 1659 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →