← United States

Quantum

#6,034 in the world · #2,135 in United States · in the top 13% nationally. 7 official events, 22 matches won and 14 lost.

  • 1642±59Rating · margin ±59
  • 1580Average field · 855 entr.
  • 33%vs top 5% (4–8)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,690 points.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 48 points away from the top 1,000: United States.

How the rating moved

Between 1,578 and 1,648, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
10/08/26 Monday Evening Nexus Nights - 1v1 Columbia 17 1559 2–0 +15
03/08/26 Rerolled Games - Monday Night Nexus Nights - 1v1 Columbia 16 1540 13° 1–2 -21
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 362° 4–3 +16
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 237° 4–1 +28
14/03/26 Saturday Afternoon Summoner Skirmish - March Hanover 17 1580 11° 1–2 -29
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 212° 6–4–1 +55
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 157° 4–2 +78

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 4 events 62%
  • 16 to 99 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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