← United States

bozzles

#956 in the world · #316 in United States · in the top 2% nationally. 37 official events, 94 matches won and 37 lost.

  • 1750±29Rating · margin ±29
  • 1566Average field · 190 entr.
  • 26%vs top 5% (11–31)

What they have done so far

  • Has won 5 tournaments. The biggest one had 25 players entered.
  • Made top 8 25 times in 37 tournaments: 68% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,772 points.
  • The toughest field they have faced averaged 1,643 points, across 13 entrants.
  • They are 13 points away from the top 250: United States.

How the rating moved

Between 1,477 and 1,763, across 37 events with history.

Last 37 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Evolution Games: Vendetta Summoner Skirmish I Annapolis 28 1611 4–2 -13
26/08/26 Wednesday Nexus Night Glen Burnie 29 1513 3–0 +16
18/08/26 Tuesday Evening Vendetta Summoner Skirmish I Nottingham 17 1602 6–1–1 +30
12/08/26 Wednesday Nexus Night Glen Burnie 24 1598 3–0 +18
05/08/26 Wednesday Nexus Night Glen Burnie 18 1589 3–0 +29
04/08/26 Nexus Nights - Unleashed (1v1) Glen Burnie 13 1643 1–1 -1
03/08/26 Rerolled Games - Monday Night Nexus Nights - 1v1 Columbia 16 1540 2–1 +2
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 703° 3–3 -15
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 744° 1–1 -7
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 661° 3–2 -6
25/04/26 Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta 392 1564 70° 4–2–1 +5
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 335° 2–2 -12
01/04/26 Riftbound - Nexus Night 1v1 Baltimore 17 1528 2–1 -3
25/03/26 Riftbound - Nexus Nights - 1v1 Baltimore 17 1522 2–1 +1
14/03/26 Saturday Afternoon Summoner Skirmish - March Hanover 17 1580 4–1–1 +23
11/03/26 Riftbound - Nexus Nights - 1v1 Baltimore 13 1547 2–1 -7
07/03/26 SCG CON Richmond - $10K Constructed Richmond 123 1578 33° 4–3 -17
06/03/26 SCG CON Richmond - $5K Constructed Richmond 79 1594 76° 0–2 -32
05/03/26 Riftbound - Nexus Night Baltimore 19 1532 2–0–1 +7
28/02/26 Charm City Collectibles Challenger Series- February Hanover 14 1586 4–0–2 +30
26/02/26 Riftbound - Nexus Night Baltimore 13 1574 2–0 +11
24/02/26 Nexus Nights - Spiritforged at Level Up Games (1v1) Glen Burnie 15 1602 2–0–1 +12
20/02/26 Friday Night Nexus Nights - 1v1 Frederick 22 1557 3–1–1 +16
10/02/26 Tuesday Evening Spiritforged Pre-Rift Event Stevensville 26 1568 10° 2–1 -4
07/02/26 Riftbound - Spiritforged Pre-Rift Event Baltimore 75 1551 2–0–2 +14
03/01/26 Summoner Skirmish at Tournament City Games - January Frederick 14 1597 12° 0–3 -45
13/12/25 Saturday Early Morning Summoner Skirmish - December Hanover 16 1572 4–0–2 +32
11/12/25 Riftbound - Nexus Night Baltimore 19 1516 3–0 +22
06/12/25 Saturday Afternoon Summoner Skirmish - December Easton 15 1590 4–1–1 +27
02/12/25 Tuesday Evening Nexus Nights - 1v1 Glen Burnie 15 1558 2–0–1 +14
29/11/25 Summoner Skirmish at Tournament City Games - December Frederick 25 1544 6–1–1 +72
25/11/25 Tuesday Afternoon Nexus Nights - 1v1 Glen Burnie 17 1559 2–1 0
18/11/25 Tuesday Evening Nexus Nights - 1v1 Glen Burnie 20 1588 17° 1–2 -30
13/11/25 Riftbound - Nexus Night Baltimore 26 1511 2–1–2 +17
11/11/25 Tuesday Afternoon Nexus Night Glen Burnie 26 1512 3–0 +67
04/11/25 Tuesday Evening Nexus Night Glen Burnie 16 11° 1–2 -20
01/11/25 Riftbound Release Event Baltimore 31 21° 0–0–5 -3

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 6 events 55%
  • 16 to 99 23 events 64%
  • Under 16 8 events 61%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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