Quill
#7,394 in the world · #16 in Indonesia · in the top 16% nationally. 4 official events, 15 matches won and 6 lost.
- 1627±76Rating · margin ±76
- 1545Average field · 76 entr.
- —vs top 5%
What they have done so far
- Has won 1 tournament. The biggest one had 26 players entered.
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,554 points, across 21 entrants.
How the rating moved
Between 1,520 and 1,627, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 18° | 5–2 | +23 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Kabupaten Tangerang | 21 | 1554 | 4° | 3–2 | +7 |
| 13/08/26 | Thursday Evening Nexus Nights - 1v1 Kota Jakarta Selatan | 26 | 1537 | 1° | 4–0 | +77 |
| 06/08/26 | Thursday Evening Nexus Nights - 1v1 Kota Jakarta Selatan | 32 | — | 7° | 3–2 | +20 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 1 events 71%
- 16 to 99 3 events 71%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DarkenWalker ID 1668 1–0
- Pendekar Gabut ID 1641 0–2
- Tria3a ID 1624 1–0
- Zero 1607 0–1
- Xealed ID 1606 2–0
- Ionee 1596 0–1
- Saizarus ID 1585 0–1
- MaxxC ID 1561 1–0
- Desz 1534 1–0
- Jejuorange 1528 1–0
- Lucky boi ID 1520 1–0
- Gnoca ID 1516 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →