rac3waywarrior
#6,831 in the world · #2,429 in United States · in the top 14% nationally. 22 official events, 44 matches won and 28 lost.
- 1633±55Rating · margin ±55
- 1535Average field · 17 entr.
- 17%vs top 5% (1–5)
What they have done so far
- Has won 2 tournaments. The biggest one had 19 players entered.
- Made top 8 16 times in 22 tournaments: 73% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,653 points.
- The toughest field they have faced averaged 1,630 points, across 17 entrants.
- They are 57 points away from the top 1,000: United States.
How the rating moved
Between 1,364 and 1,646, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/03/26 | Paradigm Games Nexus Night - 1v1 Indianapolis | 22 | 1558 | 7° | 2–1 | -2 |
| 27/02/26 | Friday Night Nexus Nights - 1v1 Indianapolis | 16 | 1524 | 7° | 2–1 | -5 |
| 18/02/26 | Wednesday Evening Nexus Nights - 1v1 Indianapolis | 17 | 1559 | 7° | 2–1 | +1 |
| 14/02/26 | Saturday Afternoon Nexus Nights - 1v1 Indianapolis | 15 | 1569 | 5° | 2–1–1 | -7 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Greenfield | 14 | — | 2° | 3–1 | +8 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event Indianapolis | 14 | 1540 | 2° | 2–0 | +20 |
| 17/01/26 | Saturday Afternoon Summoner Skirmish - January Indianapolis | 14 | 1536 | 12° | 1–2 | -25 |
| 16/01/26 | Friday Evening Nexus Nights - 1v1 Indianapolis | 18 | 1467 | 2° | 3–0 | +18 |
| 14/01/26 | Paradigm Games Weekly Nexus Nights - 1v1 Indianapolis | 16 | 1560 | 2° | 3–0 | +27 |
| 03/01/26 | The Dugout Saturday Afternoon Summoner Skirmish - January Indianapolis | 15 | 1554 | 8° | 2–2 | +4 |
| 02/01/26 | Friday Evening Nexus Nights - 1v1 Indianapolis | 13 | 1525 | 1° | 3–0 | +39 |
| 01/01/26 | Thursday Night Nexus Indianapolis | 22 | 1537 | 9° | 2–1 | +8 |
| 20/12/25 | Gamer Dojo Summoner Skirmish - December Anderson | 17 | 1630 | 13° | 1–2 | -10 |
| 19/12/25 | Friday Evening Nexus Nights - 1v1 Indianapolis | 17 | 1502 | 3° | 2–0–1 | +23 |
| 13/12/25 | Saturday Afternoon Summoner Skirmish - December Indianapolis | 18 | 1544 | 7° | 3–3 | +5 |
| 12/12/25 | Friday Evening Riftbound Nexus 1v1 Indianapolis | 17 | 1498 | 2° | 3–0–1 | +47 |
| 11/12/25 | Thursday Night Nexus Indianapolis | 19 | 1527 | 1° | 3–0 | +71 |
| 05/12/25 | Friday Evening Nexus Nights - 1v1 Indianapolis | 13 | 1502 | 5° | 2–1 | +47 |
| 04/12/25 | Thursday Night Nexus Indianapolis | 13 | 1558 | 13° | 0–3 | -42 |
| 29/11/25 | Summoner Skirmish - December Indianapolis | 25 | 1517 | 23° | 1–4 | -46 |
| 22/11/25 | Saturday Afternoon Nexus Indianapolis | 14 | 1500 | 12° | 1–3 | -35 |
| 20/11/25 | Thursday Nexus Nights - 1v1 Indianapolis | 14 | 1518 | 7° | 1–2 | -13 |
Form and consistency
On a 2-win streak.
- 16 to 99 12 events 64%
- Under 16 10 events 52%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- FF Gould US 1844 1–1
- Gorica US 1785 0–1
- FF Xellus US 1767 0–2
- GhaelWinds US 1763 0–1
- MERC teddy US 1682 0–1
- NestMegatron US 1679 1–0
- FF Melo US 1655 0–2
- Chico Outpost US 1640 1–2
- FF Battle Tested US 1635 1–0
- Cubzz US 1635 1–0
- 2 pi i US 1631 0–1
- NestMegatron US 1629 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →