Raina
#42,759 in the world · #2,442 in Australia · in the top 90% nationally. 4 official events, 2 matches won and 11 lost.
- 1395±95Rating · margin ±95
- 1564Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,574 points, across 15 entrants.
How the rating moved
Between 1,395 and 1,481, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/12/25 | Thursday Evening Summoner Skirmish - December 95 Orange St | 20 | 1548 | 12° | 0–3 | -26 |
| 06/12/25 | Sunday Morning Summoner Skirmish - December Pakenham | 15 | 1570 | 12° | 1–3 | -23 |
| 27/11/25 | Thursday Evening Nexus Night 1V1 B01 95 Orange St | 15 | 1574 | 12° | 0–3–1 | -37 |
| 08/11/25 | Riftbound Release Event @Good Games Box Hill Box Hill | 44 | — | 23° | 1–2–3 | -19 |
Form and consistency
On a 5-loss streak.
- 16 to 99 2 events 11%
- Under 16 2 events 13%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Sterbby AU 1700 0–1
- CardPlayer AU 1698 0–1
- gunkrab AU 1693 0–1
- Imperial Kant AU 1671 0–1
- WeiTooStrong AU 1649 0–2
- Zelq AU 1629 0–1
- Pyro AU 1613 0–1
- elicz1 AU 1580 0–2
- DanniWins AU 1563 0–1
- CLCTRSP Zee AU 1534 0–1
- User153657 AU 1491 0–1
- dreadtech89 AU 1484 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →