← United States

RainisLovely

#18,174 in the world · #6,664 in United States · in the top 39% nationally. 8 official events, 14 matches won and 13 lost.

  • 1547±67Rating · margin ±67
  • 1544Average field · 20 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,564 points.
  • The toughest field they have faced averaged 1,583 points, across 15 entrants.
  • They are 30 points away from the top 5,000: United States.

How the rating moved

Between 1,509 and 1,551, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Fei's Games - Vendetta Summoner Skirmish I Austin 28 1572 3–2 +12
23/08/26 Sunday Vendetta Summoner Skirmish I AUSTIN 32 1547 3–3 +16
22/08/26 Saturday Evening Vendetta Summoner Skirmish I Austin 15 1583 0–2 -32
16/08/26 Sunday Shenanigans - 1v1 Round Rock 12 1545 2–1 +15
03/04/26 Riftbound Casual Nexus Nights - 1v1 - 4/3 Austin 30 1511 12° 2–1 +22
03/04/26 Thursday Evening Nexus Night Hutto 13 1505 1–2 -15
27/03/26 Riftbound Casual Nexus Nights - 1v1 - 3/27 Austin 18 1505 2–1 +20
27/02/26 Thursday Nexus Night Hutto 14 1583 10° 1–1 +9

Form and consistency

On a 2-win streak.

  • 16 to 99 4 events 59%
  • Under 16 4 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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