RamPaige
#42,264 in the world · #15,615 in United States · in the top 90% nationally. 4 official events, 3 matches won and 10 lost.
- 1400±100Rating · margin ±100
- 1513Average field · 19 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,547 points, across 22 entrants.
How the rating moved
Between 1,400 and 1,452, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/03/26 | Saturday Morning Summoner Skirmish - March Newington | 12 | 1498 | 11° | 1–3 | -23 |
| 10/03/26 | Monday Evening Summoner Skirmish - March CT 06082 UNITED STATES | 22 | 1547 | 20° | 1–3 | -28 |
| 01/03/26 | Sunday Afternoon Nexus Nights - 1v1 Newington | 20 | 1495 | 17° | 1–2 | -1 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 Newington | 21 | 1513 | 18° | 0–2–1 | -48 |
Form and consistency
On a 3-loss streak.
- 16 to 99 3 events 20%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Fæk US 1685 0–1
- BertoC US 1672 0–1
- Clouds King US 1640 0–1
- Kensaku US 1588 1–0
- Izrahiel US 1560 1–0
- theflyingslovak US 1553 0–1
- RossMellow US 1545 0–1
- Antisol US 1502 0–1
- TanLuong US 1497 0–1
- Buymedoordash US 1459 0–1
- Thayli US 1457 0–1
- Jimsvaliant US 1426 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →