← Indonesia

rav

#24,655 in the world · #77 in Indonesia · in the top 74% nationally. 5 official events, 10 matches won and 8 lost.

  • 1511±80Rating · margin ±80
  • 1537Average field · 106 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 5 tournaments: 60% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,573 points.
  • The toughest field they have faced averaged 1,543 points, across 180 entrants.
  • They are 50 points away from the top 50: Indonesia.

How the rating moved

Between 1,511 and 1,566, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Rift of Legends Day 1 Standard Kota Jakarta Pusat 180 1543 132° 1–3 -41
22/08/26 ONIC TCG Riftbound Vendetta Summoner Skirmish I Kota Jakarta Barat 32 1531 11° 2–2 -14
13/08/26 Nexus Night West Jakarta City 12 2–1–1 +10
03/08/26 MMKB Monday Nexus Nights - 1v1 Jkt Utara 15 3–1 +36
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Kecamatan Serpong Utara 12 2–1 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 1 events 50%
  • Under 16 3 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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