← United Kingdom

rayd3rs

#497 in the world · #16 in United Kingdom · in the top 1% nationally. 28 official events, 72 matches won and 29 lost.

  • 1782±34Rating · margin ±34
  • 1542Average field · 246 entr.
  • 25%vs top 5% (4–12)

What they have done so far

  • Has won 6 tournaments. The biggest one had 25 players entered.
  • Made top 8 19 times in 28 tournaments: 68% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,621 points, across 1,026 entrants.
  • They are 5 points away from the top 10: United Kingdom.

How the rating moved

Between 1,497 and 1,782, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Game Corner Nexus Nights BS1 3XB 17 1520 3–0 +14
18/08/26 Excelsior! Nexus Night - 18/08/26 BS1 3EE 20 1518 3–0 +16
14/08/26 Friday Night Evening - Nexus Night 1v1 Bristol BS16 5HE 13 1553 3–0–1 +16
11/08/26 Excelsior! Nexus Night - 11/08/26 BS1 3EE 24 1512 3–0 +18
07/08/26 Friday Night Evening - Nexus Night 1v1 BS16 5HH 18 1539 3–0 +27
06/08/26 Game Corner Nexus Nights BS1 3XB 18 1521 2–1 -7
04/08/26 Excelsior! Nexus Night - 04/08/26 BS1 3EE 24 1545 2–1 +7
01/08/26 Glasshammer Vendenta WIn-A-Box TF2 9JX 16 1562 3–0–1 +17
19/04/26 Regional Rebound - RQ Lille Sunday 10am 1 Bd des Cités Unies 915 1591 204° 4–2 +16
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 1091° 2–3 -25
17/04/26 Pre-Regional Challenge - RQ Lille Friday 1pm 1 Bd des Cités Unies 1,026 1621 555° 3–3 -21
02/04/26 Game Corner Nexus Nights BS1 3XB 12 1529 3–0 +28
31/03/26 Tuesday Evening Nexus Nights - 1v1 31/03/26 BS1 3EE 16 1546 2–1 +9
19/03/26 Game Corner Nexus Nights BS1 3XB 14 1534 11° 0–1–2 -19
17/03/26 Excelsior! Nexus Nights - 1v1 17/03/26 BS1 3EE 19 1521 2–1 -7
14/03/26 Saturday Morning Summoner Skirmish - March BS13 7TW 16 1535 4–1 +8
10/03/26 Tuesday Evening Nexus Nights - 1v1 10/03/26 BS1 3EE 22 1528 3–0 +25
03/03/26 Tuesday Evening Nexus Nights - 1v1 BS1 3EE 25 1518 3–0 +22
24/02/26 Excelsior! Nexus Night - 24/02/26 BS1 3EE 30 1514 22° 0–0–3 -12
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 216° 6–5 +22
20/02/26 Pre-Regional Challenge - RQ Bologna Bologna 855 1612 422° 3–2 +17
17/02/26 Excelsior! Nexus Nights - 1v1 BS1 3EE 23 1532 2–1 +6
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event BS16 5HH 16 1539 4–0–1 +60
06/02/26 Friday Evening Pre RElease - 1v1 BS13 7TW 15 1474 2–1 +14
24/01/26 Saturday Morning Summoner Skirmish - January Bristol BS1 3EE 17 1567 3–3 +3
13/01/26 Nexus Night - 13/01/26 BS1 3EE 16 1516 2–1 +31
11/12/25 Thursday Evening Summoner Skirmish - December Bristol BS13 7TW 16 1506 1–1 -2
09/12/25 Excelsior! Nexus Night - 9/12/25 BS1 3EE 23 1536 12° 1–1–1 -1

Form and consistency

On a 6-win streak.

  • Events with 100+ entrants 5 events 55%
  • 16 to 99 19 events 72%
  • Under 16 4 events 62%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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