Razaman
#41,747 in the world · #50 in Costa Rica · in the top 87% nationally. 7 official events, 6 matches won and 19 lost.
- 1405±68Rating · margin ±68
- 1547Average field · 16 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,565 points, across 14 entrants.
- They are 162 points away from the top 25: Costa Rica.
How the rating moved
Between 1,395 and 1,462, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Vendetta Summoner Skirmish I guadalupe | 18 | 1559 | 17° | 1–4 | -20 |
| 20/08/26 | Riftbouns Sabroso D&C San Pedro | 12 | 1540 | 6° | 2–2 | +21 |
| 10/03/26 | Tuesday Evening Nexus Nights - Multiplayer guadalupe | 13 | 1541 | 11° | 1–2 | +9 |
| 04/03/26 | Tuesday Afternoon Nexus Nights - Multiplayer guadalupe | 23 | 1530 | 15° | 1–3–1 | -1 |
| 25/02/26 | Wednesday Early Morning Nexus Nights - Multiplayer guadalupe | 14 | 1546 | 10° | 0–3 | -37 |
| 20/11/25 | Thursday Evening Nexus Nights - 1v1 San Pedro | 14 | 1565 | 12° | 0–2 | -29 |
| 14/11/25 | Thursday Evening Nexus Nights - 1v1 San Pedro | 16 | — | 11° | 1–3 | -38 |
Form and consistency
On a 3-loss streak.
- 16 to 99 3 events 21%
- Under 16 4 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Kaide CR 1736 0–3
- User156644 CR 1720 0–1
- Tabris CR 1692 0–1
- Josh CR 1643 1–1
- Artalia CR 1640 0–1
- FaustPhD CR 1615 0–1
- ZETA CR 1606 0–1
- Madriz29 CR 1603 0–1
- ToF Toshiro94 CR 1602 0–2
- MizuRlz CR 1594 0–2
- MarlonCR92 CR 1582 0–1
- Ryukokky CR 1534 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →