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RedCelt

#22,466 in the world · #1,237 in Australia · in the top 46% nationally. 11 official events, 16 matches won and 14 lost.

  • 1523±58Rating · margin ±58
  • 1510Average field · 14 entr.
  • vs top 5%

What they have done so far

  • Made top 8 7 times in 11 tournaments: 64% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,549 points, reached in August 2026: today they sit 26 points below it.
  • The toughest field they have faced averaged 1,558 points, across 13 entrants.
  • They are 23 points away from the top 1,000: Australia.

How the rating moved

Between 1,482 and 1,549, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
25/08/26 Wollongong Nexus Night 1v1 Wollongong 16 1475 2–1 +11
13/08/26 Steel City Nexus Nights Wollongong 14 1524 1–1–1 +5
11/08/26 Wollongong Nexus Night 1v1 Wollongong 12 1517 12° 0–3 -42
06/08/26 Steel City Nexus Nights Wollongong 12 1541 2–1 +13
04/08/26 Wollongong Nexus Night 1v1 Wollongong 16 1491 1–0–2 +7
31/03/26 Wollongong Nexus Night 1v1 Wollongong 13 1479 3–0 +45
21/03/26 Steel City Summoner Skirmish March Wollongong 12 1505 10° 1–2–1 -28
06/02/26 Friday Evening Spiritforged Pre-Rift Event Wollongong 16 1500 2–1–1 +23
07/12/25 Steel City Summoner Skirmish December 1/4 Auburn St 13 1558 1–1–2 +5
25/11/25 Riftbound - 1v1 Match - Nexus Night Tuesday Wollongong 20 13° 2–2 +2
07/11/25 Riftbound - Release Event shop 3/290 Crown St 15 1–2 -18

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 50%
  • Under 16 7 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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