redhog91
#45,378 in the world · #3,833 in Italy · in the top 92% nationally. 10 official events, 8 matches won and 22 lost.
- 1360±60Rating · margin ±60
- 1492Average field · 10 entr.
- —vs top 5%
What they have done so far
- Made top 8 7 times in 10 tournaments: 70% of the time.
- Their peak is 1,518 points, reached in March 2026: today they sit 158 points below it.
- The toughest field they have faced averaged 1,530 points, across 21 entrants.
- They are 117 points away from the top 2,500: Italy.
How the rating moved
Between 1,360 and 1,518, across 10 events with history.
Last 10 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Nexus Nights - 1v1 modena | 7 | 1480 | 5° | 0–2 | -13 |
| 25/07/26 | Riftbound - Prerift Vendetta! Reggio Emilia | 5 | 1436 | 4° | 1–2 | -6 |
| 24/07/26 | Friday Afternoon Vendetta Pre-Rift Event Bologna | 10 | 1467 | 5° | 2–2 | +18 |
| 05/07/26 | Sunday Afternoon Nexus Nights - 1v1 modena | 8 | 1480 | 8° | 0–3 | -33 |
| 28/06/26 | Sunday Afternoon Nexus Nights - 1v1 modena | 7 | 1446 | 7° | 0–2–1 | -21 |
| 14/06/26 | Sunday Afternoon Nexus Nights - 1v1 modena | 16 | 1491 | 16° | 0–4 | -79 |
| 01/05/26 | Hanami Lab Unleashed Pre-Rift Event Bologna | 21 | 1530 | 11° | 1–1–3 | +15 |
| 21/03/26 | sabato Afternoon Summoner Skirmish - March Modena | 13 | 1530 | 10° | 1–3 | -39 |
| 08/03/26 | NEXUS NIGHT Scandiano | 6 | 1568 | 3° | 2–1 | +30 |
| 08/02/26 | Pre-Release SpiritForged Scandiano | 8 | — | 7° | 1–2–1 | -12 |
Form and consistency
On a 4-loss streak.
- 16 to 99 2 events 11%
- Under 16 8 events 27%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →