Redjuice
#26,746 in the world · #318 in Mexico · in the top 60% nationally. 3 official events, 6 matches won and 7 lost.
- 1500±107Rating · margin ±107
- 1549Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 3 tournaments: 67% of the time.
- Their all-time peak is 1,521 points.
- The toughest field they have faced averaged 1,549 points, across 17 entrants.
How the rating moved
Between 1,486 and 1,503, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/11/25 | FriYay! Nexus Nights X Hobby Quest 64000 Monterrey | 17 | 1549 | 8° | 2–2 | +14 |
| 22/11/25 | viernes Evening Nexus Nights - 1v1 64000 Monterrey | 18 | — | 10° | 2–3 | -17 |
| 15/11/25 | Nexus Nights X Hobby Quest 64000 Monterrey | 18 | — | 7° | 2–2 | +3 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 46%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TTI Guty MX 1658 0–1
- Raul MX 1649 0–1
- TTI Jedi MX 1622 1–0
- TTI Audacius MX 1591 0–1
- Ghoztare MX 1585 0–1
- TTI Gerachicho MX 1564 0–2
- Scpher MX 1550 1–0
- TTI NDelEspacio MX 1517 1–0
- Rona MX 1517 0–1
- Paanic MX 1516 1–0
- TCGchoppa MX 1486 1–0
- Raytone MX 1391 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →