← Italy

relyoncai

#43,809 in the world · #3,655 in Italy · in the top 88% nationally. 10 official events, 9 matches won and 22 lost.

  • 1383±66Rating · margin ±66
  • 1535Average field · 13 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Made top 8 5 times in 10 tournaments: 50% of the time.
  • Their all-time peak is 1,501 points.
  • The toughest field they have faced averaged 1,584 points, across 8 entrants.
  • They are 94 points away from the top 2,500: Italy.

How the rating moved

Between 1,381 and 1,480, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
14/06/26 Summoner Skirmish - 14th June @SIDEQUEST Vicenza 16 1509 14° 1–3 -13
15/02/26 Sunday Afternoon Nexus Nights - 1v1 PADOVA 8 1584 1–2 +1
12/02/26 Spiritforged Pre-Rift Event Vicenza 12 1530 2–2 +14
06/02/26 Friday Evening Spiritforged Pre-Rift Event Vicenza 5 0–3 -41
14/12/25 domenica Afternoon Summoner Skirmish - December PADOVA 15 1515 14° 0–2 -32
28/11/25 Friday Evening Summoner Skirmish - December Vicenza 14 1–3–1 -14
22/11/25 Nexus Night 22/11/2025 Padernello 8 2–1 +38
09/11/25 Sunday Nexus PADOVA 15 12° 1–3 -32
02/11/25 Release Event Padernello 14 10° 1–2 -18
31/10/25 Release Night Riftbound PADOVA 16 16° 0–1 -20

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 20%
  • Under 16 8 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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