← United States

Riftbound1

#3,012 in the world · #1,037 in United States · in the top 6% nationally. 7 official events, 26 matches won and 6 lost.

  • 1688±69Rating · margin ±69
  • 1529Average field · 16 entr.
  • 25%vs top 5% (1–3)

What they have done so far

  • Has won 3 tournaments. The biggest one had 18 players entered.
  • Made top 8 7 times in 7 tournaments: 100% of the time.
  • The toughest field they have faced averaged 1,543 points, across 18 entrants.
  • They are 2 points away from the top 1,000: United States.

How the rating moved

Between 1,537 and 1,688, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
28/03/26 Lunar Box Event Clovis 13 1531 4–0 +23
14/03/26 Nexus Night Box Tournament Clovis 12 1504 3–1 +4
07/03/26 Saturday Afternoon Summoner Skirmish - March Clovis 17 1524 5–2–1 0
14/02/26 Riftbound Nexus Night Clovis 18 1543 4–0 +59
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Clovis 22 1542 3–2–1 -9
03/01/26 Saturday Afternoon Nexus Nights - 1v1 Clovis 13 4–0 +74
15/11/25 Saturday Afternoon Nexus Night Clovis 17 3–1 +37

Form and consistency

On a 6-win streak.

  • 16 to 99 4 events 68%
  • Under 16 3 events 92%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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